BFG Tech GeForce 9600 GT OC 512MB

Written by Tim Smalley

March 12, 2008 | 07:38

Tags: #3850 #3870 #512mb #9600 #bfg #bundle #evaluation #g94 #geforce #gt #hd #hdmi #oc #overclocking #performance #radeon #review #rv670 #warranty

Companies: #bfg-tech #box #nvidia #test

Call of Duty 4: Modern Warfare

Publisher: Activision

Call of Duty 4: Modern Warfare is different to all previous Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.4 patch applied.

The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007, Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!

For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the Radeon HD 3870 X2 and Radeon HD 3870 CrossFire configurations, but was disabled in all single GPU configurations.

Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.

BFG Tech GeForce 9600 GT OC 512MB Call of Duty 4: Modern Warfare BFG Tech GeForce 9600 GT OC 512MB Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare

1280x1024 0xAA 16xAF, High Quality, Medium Corpses, High Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • BFGTech GeForce 9600 GT OC 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • Nvidia GeForce 9600 GT 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 79.9
    • 49.0
    • 71.4
    • 41.0
    • 68.3
    • 40.0
    • 66.4
    • 40.0
    • 66.2
    • 39.0
    • 64.6
    • 40.0
    • 64.3
    • 39.0
    • 62.2
    • 38.0
    • 57.5
    • 35.0
    • 35.8
    • 22.0
    • 35.2
    • 20.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1280x1024 2xAA 16xAF, High Quality, Medium Corpses, High Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • BFGTech GeForce 9600 GT OC 512MB
  • Nvidia GeForce 9600 GT 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 63.5
    • 42.0
    • 58.5
    • 38.0
    • 55.1
    • 36.0
    • 52.1
    • 34.0
    • 50.3
    • 32.0
    • 44.4
    • 30.0
    • 42.2
    • 28.0
    • 40.9
    • 28.0
    • 37.6
    • 25.0
    • 28.7
    • 18.0
    • 27.8
    • 18.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1680x1050 0xAA 16xAF, High Quality, Medium Corpses, High Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • BFGTech GeForce 9600 GT OC 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • Nvidia GeForce 9600 GT 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 68.8
    • 41.0
    • 59.8
    • 36.0
    • 56.4
    • 34.0
    • 56.1
    • 34.0
    • 55.5
    • 35.0
    • 55.2
    • 33.0
    • 54.0
    • 32.0
    • 53.2
    • 33.0
    • 50.2
    • 30.0
    • 30.8
    • 19.0
    • 28.6
    • 17.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Call of Duty 4: Modern Warfare

1680x1050 2xAA 16xAF, High Quality, Medium Corpses, High Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • BFGTech GeForce 9600 GT OC 512MB
  • Nvidia GeForce 9600 GT 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 52.5
    • 34.0
    • 47.7
    • 32.0
    • 45.6
    • 30.0
    • 43.3
    • 28.0
    • 42.4
    • 28.0
    • 36.2
    • 25.0
    • 34.6
    • 23.0
    • 33.3
    • 22.0
    • 31.1
    • 21.0
    • 23.6
    • 15.0
    • 22.9
    • 14.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Call of Duty 4 shows BFG Tech's GeForce 9600 GT to be a reasonable contender for the Zotac GeForce 9600 GT AMP! Edition, even though it's clocked some 50MHz slower on the core. BFG's card ends up sitting roughly in between the reference GeForce 9600 GT and Zotac's factory overclocked AMP! Edition, just like it did in Crysis. Indeed, the average performance gap between the BFGTech 9600 GT OC and the reference card is just over five percent, while the difference between BFG's card and the higher-clocked Zotac is again just over five percent.

The competition from the similarly priced ATI Radeon HD 3800-series cards is fairly strong with 0xAA, but when anti-aliasing is enabled, the GeForce 9600 GT's opposition really falls away. The gap between the Radeon HD 3870 and BFG Tech's card is less than three percent when AA is disabled, but when 2xAA is enabled, that gap extends to 25 percent. That's not good news for the ATI-based cards.
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